Back in 2nd semester of CADA (Formerly known as Truemax), we had to create a videogame character from scratch over the course of 4 weeks. It was a ton of fun to develop and build from concept to animation ready and rendered over a short timeframe.
Though I've since moved on from 3DCoat to Substance Painter, I am quite happy with the way the tattoos turned out as well as the skin. Considering there's no subsurface scattering.